A Flaring Guide

by Stony1205

Ever since man made his first psiball, there has been the desire to actually see it. Normally when one makes a construct, there is no visual aspect of it. Many times all you will be able to get are pushes, pulls, or temperature variations. Only if you are very lucky will a construct flare on its own, and even then, the process is highly uncontrolled and doesn’t last very long. My first unintentional flare lasted only a split second, and what whitish in color.

But there are methods out there that will allow you to control this phenomenon. Although I’m only mentioning one of them here, feel free to experiment and be playful, perhaps you’ll find one that works better for you. So what exactly is a flare? Simply put, flaring is the process in which a construct becomes visible to the average person, either with programming or visualization. Flares can usually be programmed to come in an unlimited range of colors and textures. There are some good examples in our media section of some psiballs that I recently flared.

There is still some argument as to whether or not constructs reflect or give off light. The small amount of reliable photos that have been taken do not always give the best photographic angle to research on, but seeing as many of them are shown in the dark (or poorly lit) conditions, the assumption has been made that constructs give off light when they are flared. Using the method described below, you can do your own research, and make up your own mind on the mechanics.

Begin by creating your average, run of the mill psiball. It doesn’t have to be anything fancy, it just needs to be solid and dense. Density is important when flaring, if you don’t have the right amount of psi, your results may not turn out. A rule of thumb: denser is always better. Visualization is going to be key in construct flaring. You may use either Visual or Tactical, it doesn’t really matter, but you must be very experienced with your preferred method, or you won’t be able to pull off the flare. I personally use a visual method, so that’s what I’ll be describing here.

Once you have your psiball nice and dense, picture the outer layer beginning to swirl around, similar to Cirrus clouds. Begin to move that outer layer faster, but do so at a regular pace. Do this with each “layer” (I usually have about 10 or so) of the psiball, until you get close to the “core”. Do not spin this core. Instead, have the core glow the color you wish to flare the ball as. Let’s make it green in this example. The core should be brighter than the rest of the ball, and you may feel a small bit of warmth if the visualization is vivid. Now, start to slowly condense the layers into the core of the ball, and remember to keep them spinning. Once you have condensed the ball to about one-half its original size, condense it the rest of the way using one quick motion. You may want to picture a “snap” effect, where the layers cling tight to the core, and meld as one. As soon as these layers “snap” on, visualize your construct igniting and erupting to the color of the glow, but this time add more intensity. If the flare hasn’t started yet, picture the ball erupting into a bright flash, and even expanding rapidly.

Although this method has worked very well for me, it took me a while to get it just how I wanted it. Each person is different, and your mind will take everything a different way. Be playful and loose with this method, and keep chipping at it until you get the results that you want. I’m going to assure you, you probably will not get it the first, nor the second, nor the third time. Flaring is a difficult skill to learn, especially for newbies. Do not try more than two of these in one sitting, as it should take a very large amount of energy to accomplish. If you get any flares on film, feel free to e-mail them to me by clicking on the “Contact” button on the sidebar. Good luck, and keep practicing!

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