Showing posts with label Defense Articles. Show all posts
Showing posts with label Defense Articles. Show all posts

Disclaimer: PsiOnline has banned the use of any psychic attacks or non-friendly skills. The scope of this article only covers protection ideas, and no "attack techs". Feel free to dismiss this warning, or anything in this article as foolishness, but be warned, your actions may cause you to be banned. This is a borderline article, so read with an open mind.

It has come into my mind that many new psychics do not know the importance of shielding. Yes, there are articles on psipog about shields, but many of the advanced forms of them are not covered in great detail. Obviously a shield is for protection, but one shield won't cover all the psionic threats there are in this world. If we had a better general know how of shields, we could protect ourselves from a very real danger. Note that this is not a "how-to" article, but some simple insight into the world of psionic engagement.

This danger comes in just a few forms, your odd psi-vampire, viral constructs, and the human opponent. Although combat is banned from this site, it isn't banned from real life. It is bound to happen one day even if you know it or not. Here is how to protect yourself.

Most advances made toward a psychic are telepathic scans. I will not go into grave detail on this method, as it is covered elsewhere. I once had a hard time deciding on what shield to use to prevent a scan, and I realized a mirror shield is a good choice. Programming it to "reflect any incoming constructs, thoughts, emotions or thought forms" and most simple telepathic scanning will be no problem.

However, things are not always so passive. Yes, I refer to "Psionic Combat". This subject, although sensitive, must be covered. I've learned from experience, appropriate actions to take. If you can avoid it do so, because it is mentally exhausting in a way that is hard to explain. You cannot concentrate on things you could do normally such as playing an instrument or cooking correctly. Most combat happens between two people that know each other, or who have had previous engagements or confrontations, be it physical or psychic. No matter what the case may be, the act will involve every ounce of your attention, if you wish to come out in one piece.

The most obvious way of self-defense in the psychic world is shielding. If you're reading this, you probably know a few techniques already, but for the slight few that do not, I urge you to learn. However, the average bubble shield is not made for the strains of engagement. Special programming and visualization is usually required to prevent shatter or holes within the shield. Many times, non-friendly scans and/or pings come without much (or any) prior warning, and shielding during these times can be that more difficult. I would recommend that you learn to construct combat shields, and to put them into play before their usefulness is fully needed.

Combat Shields usually are not one shield, but a "shield system". Perhaps your outer most shell consists of a tough mirror form, or some kind of telepathic filter. Your inside layers could contain marshmallow shields, or something of that nature. Your layers should be made with a great deal of though ahead of time. Ex. Putting a mirror behind a cloaking shield would only cause the attack to bounce back into the cloaker. Foolish mistakes like this can be costly.

There really is no set standard for defensive shielding, as environments vary greatly place to place, and situations are different for everyone. It is up to you to decide what is right for you, and what is not. I bet you're wondering, "So what exactly are these 'costs' of engagement you keep speaking of?"

The costs of engagement differ from person to person. Shielding seems to heed the greatest differences in your safety and well being, but other things like physical fitness and wellness, stress, and past experiences come into play as well. Non destructive attacks usually only damage your shields, and are used as "warnings" or "step off" type of remarks. Destructive attacks are aimed at the psychic, with the intent to injure. Such devastating attacks can lead to serious medical issues. These range from light-headedness up to severe vitamin and mineral deficiencies and nerve damage. Although it is highly unlikely, death is a real possibility.

Preparing yourself is the key to survival. Proper shielding, diet, and overall life choices will allow you to continue your training without much hassle. Perhaps the best way to avoid any confrontation is to act respectfully to others, notably other psychics. Using proper etiquette in the psychic community should earn you respect and safety. The final point comes down to this: don't be a jerk, and nobody will be a jerk to you.

Emergency Defense Tactics

by FrozenFlames

Intro

In life there are those who will wish to harm us. Some of those people might even be you, albeit some of you might just be the victims. Perhaps you're both, or luckily enough, neither. In life these people will most likely choose to attack us physically, however, there does exist the ability to harm in the psychic realm. If you are reading this article, it is safe to assume that you are a psion that exists in this psychic community of which I speak. Whether you have ever experienced psychic combat or not, you most likely wear shields "just in case" that scenario happens to arise. If you do not wear defensive shields, I recommend you learn now. There is an article here written by Stony that covers rudimentary defensive shielding. If you already know how, I recommend you start now. From here on I shall assume you are one of the smarter ones that have a shield or two up at all times. In this article I hope to provide you with a few implements and some ideas on which to ponder, so that you may be more well equipped if you ever find yourself in a bad situation. And perhaps you will adopt a construct or two that you shall wear at all times, as you do your shield.

The Scenarios

Allow me give you one or two scenarios to work with. Let us say that because of some occurrence, you find yourself unshielded. Perhaps you were attacked, some electrical field weakened your shields, or maybe it is simply that you took them down to replace. Now let us say that at that moment, you are attacked. In the scenario that you were attacked and the assailant breaks your shields, he simply continues attacking. In the scenario of the electrical field or your shields coming down by your own will, perhaps the attacker was simply waiting for the right moment to begin his onslaught. Allow me to give you another scenario. It may peradventure be that your shields were taken down by strong empathic or telepathic pressure, from a crowd for instance. It is indubitable that in these situations is when your skills are truly tested. This is when some pre-made constructs can come in handy. While some of these constructs may be considered overkill for your day-to-day life, others I wear all the time, in addition to good shielding. Now you are probably wondering what the constructs in question are. So I shall describe them, and then I shall apply them to the scenarios I just listed to give you some ideas on how to use them.

The Four Constructs

The four constructs (as listed in the beginning of the article) are: Expanders, Maskers, Siggers, and Stampers.
Expanders: These are perhaps the first constructs you will use in your emergency defense, so it is the first place I will start. Expanders are very useful to say the least. To make one you take a fairly dense psiball and you compact it to about the size of a golf ball, then hollow it out. So you should have a very dense, golf ball sized, hollow shell. Then program it the main program, which is something like: "Rapidly expand to the edge of my field, pushing out all foreign energies. Hold in that position for 10 seconds, and then fade away." Then program it to orbit around you until you activate its main program. So if you haven't figured it out yet, lets run over its use. Basically this handy little guy will orbit around you, on standby mode. Then lets say you get some debris in your field and maybe some enemy constructs. You simply activate the Expander and it will go to the center of your field, and then almost explode outward. It will then rapidly expand to the edge of your field, pushing out all those nasty little constructs and anything else that is foreign. It will hold there for a few seconds, then fade. We'll get more into this later on, of course, but I'm sure you can already see the potential.
Maskers: In most scenarios, simply pushing out the bad energy is not nearly enough. That is when maskers come in. For most of you it probably takes two minutes, at the least, to make a decent shield. For some of you that are a bit slower, it takes much longer. When you are under attack, it can be extremely hard to focus, which makes this shield construction time even slower. In the scenario that empathy or telepathy pressure destroyed your shield, you certainly won't be able to focus, as you will be bombarded with this telepathic and empathic garbage. That is when the masker comes in. It is simply a construct that is programmed to shield you (using your energy to do so) with a sig cloaker shield. For those of you who do not know, a sig cloaker is a shield that hides your sig. Without your sig, it is impossible for any constructs or people to locate you. If you can't be found, you can't be attacked. So simply program this to orbit around you until you active the main program, as you did with the Expander. The main program is obvious, something like, "Construct a sig cloaker shield around me. Use my energy to do so." Obviously, for you strong empaths and telepaths, you will probably also want a variant of the masker as well. These might be called "Blockers". The program would be similar to the Maskers, except the Blocker would shield you with a blocker shield, rather than a masking shield.
Siggers: A sigger is the simplest of the four. However, do not take them lightly, they are extremely useful. These are just basic psiballs that are marked with your sig to look like "you". They are programmed to use your energy to replicate however many times you program it to. When attacked, you simply shoot these out in random directions. These will have your sig, and will look like "you". Thus, this causes dummies for the assailant and his or her constructs to fire at (thinking it is you).
Stampers: These are constructs that are programmed to "stamp" (or imprint) your sig on to anything you tell it to. This is a cool little thing, but what use does it have for defense you ask? I will tell you. Send this Stamper out, aimed at the attacker's shields. It then goes to his shields and puts your sig into it (a lot of shields actually won't block this, as it isn't an attack). Now that shield has its programming, the sig of its creator (whether hidden a little or not), and your sig (which usually looks like its "smeared" all over it). Now all those nasty little constructs that are aimed at you (your sig) will fly to the assailants shield as well! It will be quite confusing when the attacker launches a few mean constructs, and he ends up hitting himself. Then he will most likely realize that his shield now has your sig on it (as it will feel extremely different). So now he will have to either:

  • Remove your sig from the shield (which takes a certain level of skill),
  • Put special programming in his constructs to ignore anything with his sig in it as well (which takes extra time),
  • Take down his shielding completely, and then put it up again (which is obviously the most non recommended plan of action).

So Stampers are a quick way to delay the enemies attacks, whether for only seconds or minutes.

Constructs + Scenario = Emergency Defense Tactics

I'm sure you have already decided some ways to use these constructs, however, I thought I'd add them to the scenario to finish off this article anyway. So in the first scenario, you are unshielded and being attacked. You first take an Expander (which you always carry around inside your shielding, orbiting around you) and you activate it. Then you take the Sigger and the Maskers, and activate them as well. So now all the nasty stuff is being pushed out and held there for a few seconds, then the Siggers are making dummy targets, while the Masker shields you to hide you. You can't attack what you can't see. So by the time the attacker realizes he is just firing away at psiballs, you will have effectively vanished. If the assailant came on hard, it is probably at this point in which you would want to activate a Stamper, and send it out at his shields. In the case that the attacker is able to locate you through your masking shield, further defense actions will have to come into play and you will most likely have to enter real psychic combat (something I do not wish on any of you). In the scenario of empathic and telepathic overload, you use the Expander first as well. Then activate the Blocker (a variation of the Masker, if you remember correctly).

Conclusion

In normal situations I usually only carry around an Expander. I can shield quickly, and it only takes seconds for me to create a Sigger. So I need not carry those. However, if I feel I might be in danger sometime soon, I will usually carry around and Expander, as well as a Stamper. If I am planning on going into a large crowd, perhaps a few concerts, I will usually carry around two Expanders and a Blocker. The reason for this being because I am empathic and telepathic, so if my shields get broken I'll need something to force the junk out and then help shield me. So basically what I'm saying is that I don't expect you to always carry around all four constructs, but I am saying that depending on your level of skill and the possible scenarios, you should think about carrying around some. If you're highly empathic and going into a crowd, carry around a few Expanders and a Blocker. If you pissed somebody off or just simply got threatened (and you feel like you might be in danger), then maybe you should carry all four. However, if you can make constructs fast, don't bother with the Siggers and just carry three. What I'm saying is that you don't have to be paranoid and carry around two of each when you go through your daily life, thats overkill. But what I am saying is that you should think ahead and use some common sense. Consider carrying an Expander around at all times, and if an out-of-the-ordinary scenario comes up, consider some extra precautions. Make no mistake, an assailant will beset you, he or she will not go about it in a circuitous manner. A psion's defense should be well thought out, not desultory. I hope that none of you ever experience psychic combat, but if you do, be prepared.

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